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Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition John P. Doran, William Sherif, Stephen Whittle - okladka książki

Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition John P. Doran, William Sherif, Stephen Whittle - okladka książki

Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition John P. Doran, William Sherif, Stephen Whittle - audiobook MP3

Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition John P. Doran, William Sherif, Stephen Whittle - audiobook CD

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Do przechowalni

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.
This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.
With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!

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O autorach książki

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
William Sherif is a C++ programmer with more than eight years' experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner.
Stephen Whittle is a game developer and educator with nearly 10 years' development experience, most of which has been done using the Unreal Engine. He is a community contributor to the engine, having features or bug fixes included in almost every major version of the engine since its public release.

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