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Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros

(ebook) (audiobook) (audiobook) Książka w języku 1
Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros - okladka książki

Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros - okladka książki

Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros - audiobook MP3

Advanced 3D Asset Creation in Unreal Engine 5. Leverage Unreal Engine 5's geometry tools for professional game development and artistry Francisco Barros - audiobook CD

Autor:
Francisco Barros
Serie wydawnicze:
Practical
Ocena:
Bądź pierwszym, który oceni tę książkę
Unreal Engine 5's geometry tools offer unprecedented power and flexibility for creating stunning 3D assets, but mastering their full potential can be challenging. Written by a leading 3D artist and educator with over a decade of industry experience, this guide helps you harness these tools efficiently to create high-quality, professional-grade content that meets modern industry demands, with a focus on the latest features and improvements in UE5.5.
The book familiarizes you with the basics of modeling and sculpting, and then progresses to more advanced topics such as optimization, performance tuning, and procedural generation. You'll learn the artistic principles and best practices that elevate great assets above the ordinary—from effective use of reference and concept art to creating compelling material and texture combinations, and staging your assets for maximum visual impact. Through hands-on tutorials and real-world case studies, you’ll be able to apply your newly acquired skills to practical projects across a variety of industries.
By the end of this book, you'll have both a powerful toolkit of techniques and a portfolio of impressive 3D assets that showcase your mastery of UE5's geometry tools.

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O autorze książki

Francisco Barros is a leading 3D artist and educator with over a decade of experience creating stunning visuals for games, films, and architectural visualization. From his early days as a modeler on AAA game titles to his current role as lead environment artist at a major film studio, he has consistently pushed the boundaries of what's possible with real-time 3D graphics.
He has taught 3D modeling and game art at top universities and industry conferences around the world, and his online tutorials and resources have helped countless artists take their skills to the next level. When he's not creating jaw-dropping visuals or teaching others to do the same, he explores the great outdoors with his sketchbook in hand for new ideas and inspiration.

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