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Unity 2017 Mobile Game Development. Build, deploy, and monetize games for Android and iOS with Unity

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
John P. Doran
Unity 2017 Mobile Game Development. Build, deploy, and monetize games for Android and iOS with Unity John P. Doran - okladka książki

Unity 2017 Mobile Game Development. Build, deploy, and monetize games for Android and iOS with Unity John P. Doran - okladka książki

Unity 2017 Mobile Game Development. Build, deploy, and monetize games for Android and iOS with Unity John P. Doran - audiobook MP3

Unity 2017 Mobile Game Development. Build, deploy, and monetize games for Android and iOS with Unity John P. Doran - audiobook CD

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360
Dostępne formaty:
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Ebook (83,40 zł najniższa cena z 30 dni)

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Do przechowalni

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.

Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

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O autorze książki

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.

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