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Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes - okladka książki

Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes - okladka książki

Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes - audiobook MP3

Unreal Engine 5 for Beginners. A step-by-step guide to building your first playable third-person game Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes - audiobook CD

Autorzy:
Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes
Ocena:
Unreal Engine 5 for Beginners is a hands-on guide designed for aspiring developers, students, and hobbyists with little or no prior experience. Instead of overwhelming technical jargon, it takes a clear, step-by-step approach that helps readers quickly get comfortable with Unreal’s powerful tools.
You’ll begin by installing Unreal Engine, setting up your first project, and exploring the editor to build and light simple levels. As you progress, you’ll learn how to script gameplay with Blueprints, create characters with animations, and set up player inputs for smooth control. Later chapters introduce AI-driven enemies, gameplay rules, and mission objectives that bring your world to life.
The book also covers building user interfaces with UMG, producing cinematic cutscenes using Sequencer, and adding polish with visual and audio effects. Finally, you’ll learn optimization techniques and packaging workflows to prepare your game for distribution.
By the end of this book, you’ll have built a fully playable third-person game and gained a solid foundation in Unreal Engine 5. Whether you want to create interactive 3D experiences, prepare for more advanced projects, or take the first step toward a career in game development, this guide gives you the confidence and skills to begin your journey.

O autorach książki

Charles Shih-I Yeh, a University of Southern California alumnus, has held pivotal roles in game programming since the early 2000s. He has built proprietary game engines, DCC tools, and robust multiplayer services. Charles lectures on game programming at esteemed universities and authored two game design books.
Michael Oakes is a Software Development Manager at Unity with nearly a decade in games and 29 years in IT. Based in Calgary, he holds a Master's degree in Computer Science with Games and Graphics Development from the University of Hull. His expertise includes mixed reality design, shader programming, AI, and multiplayer systems. Michael has also contributed as a technical consultant to books such as Unity Learn ML-Agents, Practical AI on the Google Cloud Platform, Unreal Engine 5 Game Development with C++ Scripting, and Practical C++ Game Programming with Data Structures and Algorithms.

Packt Publishing - inne książki

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