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Godot 4 Best Practices. Practical techniques and strategies for efficient, scalable game development Robert Henning, Nathan Hoad

Książka w języku angielskim angielski
Godot 4 Best Practices. Practical techniques and strategies for efficient, scalable game development Robert Henning, Nathan Hoad - okladka książki

Godot 4 Best Practices. Practical techniques and strategies for efficient, scalable game development Robert Henning, Nathan Hoad - okladka książki

Godot 4 Best Practices. Practical techniques and strategies for efficient, scalable game development Robert Henning, Nathan Hoad - audiobook MP3

Godot 4 Best Practices. Practical techniques and strategies for efficient, scalable game development Robert Henning, Nathan Hoad - audiobook CD

Autorzy:
Robert Henning, Nathan Hoad
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
342
Dostępne formaty:
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     ePub

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Many Godot projects start as quick prototypes but become difficult to maintain as they grow. Deep node hierarchies, tightly coupled scripts, and expanding gameplay systems can slow development and make it harder to add features, fix bugs, and ship with confidence. Godot 4 Best Practices addresses those challenges by focusing on architectural practices that help projects stay scalable and maintainable.
You’ll start by applying the SOLID principles to Godot’s node and script model, learning when to choose scenes or scripts, how to keep hierarchies shallow, and when data-driven Resources are a better fit than extra nodes. Next, you’ll implement core design patterns, including signals and notifications for decoupling, state machines, strategy-based AI, and swapping deep inheritance for modular components. You’ll also apply Factories, Builders, Commands, and Services with clear Godot examples, so systems stay flexible and testable. Finally, you’ll structure larger projects with data-driven saves and preferences, as well as layered gameplay architecture to avoid God classes.
By the end, you’ll write cleaner GDScript, organize large scenes with confidence, and build systems that are easier to test, maintain, and extend. No hype—just proven practices for building Godot projects that scale.

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O autorze książki

Robert Henning holds an Honours Degree in Education and has over 20 years of Computer Science education experience, specializing in game development. He has taught game development using Scratch, Java with GreenFoot, Delphi, and Godot. A passionate advocate for Godot, Robert has promoted this platform since the early versions.
Robert runs a popular YouTube channel offering tutorials and showcasing games made with Godot. His hands-on approach and dedication to accessible learning have earned him a reputation as a trusted educator. Godot 4 for Beginners is a culmination of his expertise, designed to guide newcomers through creating their own games with clear, step-by-step instructions.

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