×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition Dr. Edward Lavieri - okladka książki

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition Dr. Edward Lavieri - okladka książki

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition Dr. Edward Lavieri - audiobook MP3

Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition Dr. Edward Lavieri - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
336
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook (83,40 zł najniższa cena z 30 dni)

139,00 zł (-10%)
125,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

(83,40 zł najniższa cena z 30 dni)

Przenieś na półkę

Do przechowalni

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.
Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

Wybrane bestsellery

O autorze książki

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.

Dr. Edward Lavieri - pozostałe książki

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint