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Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences Lem Apperson, Jonathan Weinberger

(ebook) (audiobook) (audiobook) Książka w języku 1
Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences Lem Apperson, Jonathan Weinberger - okladka książki

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences Lem Apperson, Jonathan Weinberger - okladka książki

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences Lem Apperson, Jonathan Weinberger - audiobook MP3

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences Lem Apperson, Jonathan Weinberger - audiobook CD

Autorzy:
Lem Apperson, Jonathan Weinberger
Ocena:
Stron:
488
Zostało Ci na świąteczne zamówienie opcje wysyłki »
As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.
You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.
By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

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O autorze książki

Lem Apperson is a seasoned game developer with extensive experience in Unity and C# programming. Having studied at Old Dominion University, College of William and Mary, and the University of Phoenix – Silicon Valley, Lem has honed his skills across a variety of educational settings. He has worked on a wide range of projects, from indie games to large-scale productions, and has written numerous articles and tutorials to help aspiring developers enhance their skills. Lem's passion for teaching and sharing knowledge is evident in his contributions to the game development community.

Packt Publishing - inne książki

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