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Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder

(ebook) (audiobook) (audiobook) Książka w języku 1
Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okladka książki

Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okladka książki

Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - audiobook MP3

Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - audiobook CD

Autor:
Sammie Crowder
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
374
Dostępne formaty:
     PDF
     ePub
Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.

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O autorze książki

Sammie Crowder first discovered Blender 8 years ago, and she has been using it to create ever since. After self-teaching while working at a library for several years, she started using Blender as an educator, creating short - and long-form animations that explain complex scientific concepts for the University of Colorado. Following several years of developing that program, she transitioned to using Blender 3D to create synthetic data for machine learning applications. Her current focus is on education, using Blender and other tools to get underserved groups into technology and art-based industries. She lives in beautiful Colorado with a dog, two cats, a lizard, and her partner. When she's not working in Blender she likes to read, hike, and garden.

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