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Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Gustavo Vitarelli de Queiroz, Lee Zhi Eng

(ebook) (audiobook) (audiobook) Książka w języku 1
Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Gustavo Vitarelli de Queiroz, Lee Zhi Eng - okladka książki

Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Gustavo Vitarelli de Queiroz, Lee Zhi Eng - okladka książki

Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Gustavo Vitarelli de Queiroz, Lee Zhi Eng - audiobook MP3

Building a Game with Unity and Blender. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Gustavo Vitarelli de Queiroz, Lee Zhi Eng - audiobook CD

Autorzy:
Gustavo Vitarelli de Queiroz, Lee Zhi Eng
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
250
Dostępne formaty:
     PDF
     ePub
     Mobi
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.

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O autorach książki

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Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.



He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.

Gustavo Vitarelli de Queiroz, Lee Zhi Eng - pozostałe książki

Packt Publishing - inne książki

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