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Blender 3D Basics Beginner's Guide. A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 Gordon Fisher

(ebook) Książka w języku angielskim
Blender 3D Basics Beginner's Guide. A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 Gordon Fisher - okladka książki

Blender 3D Basics Beginner's Guide. A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 Gordon Fisher - okladka książki

Autor:
Gordon Fisher
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
526
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook (116,10 zł najniższa cena z 30 dni)

129,00 zł (-10%)
116,10 zł

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Do przechowalni

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.

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O autorze ebooka

Gordon Fisher got his start in computer graphics, working with industry pioneers at Information International, Inc. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co., the Dallas Cowboys, the Southeastern Conference, Costco, and Southwest Airlines. He has been using Blender professionally since 2002, and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short film, Land and Sky, made with Blender, was shown at the Ozark Foothills Film Fest. His work has been displayed at the National Air and Space Museum. He is the Creative Director for Point Happy Interactive and spends his spare time as a bicycling advocate and space activist. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer e-zine.

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