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Unity 5.x 2D Game Development Blueprints. Explore the features of Unity 5 for 2D game development by building three amazing game projects

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Unity 5.x 2D Game Development Blueprints. Explore the features of Unity 5 for 2D game development by building three amazing game projects Abdelrahman Elsayegh, Francesco Sapio - okladka książki

Unity 5.x 2D Game Development Blueprints. Explore the features of Unity 5 for 2D game development by building three amazing game projects Abdelrahman Elsayegh, Francesco Sapio - okladka książki

Unity 5.x 2D Game Development Blueprints. Explore the features of Unity 5 for 2D game development by building three amazing game projects Abdelrahman Elsayegh, Francesco Sapio - audiobook MP3

Unity 5.x 2D Game Development Blueprints. Explore the features of Unity 5 for 2D game development by building three amazing game projects Abdelrahman Elsayegh, Francesco Sapio - audiobook CD

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Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage
these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.
Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.
Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

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O autorze książki

Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.

Abdelrahman Elsayegh, Francesco Sapio - pozostałe książki

Packt Publishing - inne książki

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