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Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition Brian Rossney

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition Brian Rossney - okladka książki

Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition Brian Rossney - okladka książki

Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition Brian Rossney - audiobook MP3

Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition Brian Rossney - audiobook CD

Autor:
Brian Rossney
Ocena:
This hands-on guide shows filmmakers, hobbyists, and 3D artists how to bring photorealistic digital humans to life using Unreal Engine 5.6 and the latest MetaHuman Creator features. You'll begin by designing your custom MetaHuman using the intuitive in-editor tool, adjusting facial features, body proportions, and clothing with precision.
Next, you’ll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you’ll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.
Finally, you’ll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.
With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.

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O autorze książki

Brian Rossney is a Creative Director and VFX Supervisor at Rossney Pictures. With 22 years of experience working in the film and TV industry, Brian has specialized in post-production and digital visual effects. He has produced commercials and TV opening sequences using 3D animation tools and 3D nodal based compositing applications. With a thorough understanding of the VFX and 3D animation pipeline, and live-action film producing and directing, Brian has lectured at Dublin City University and Galway Film Centre, and had worked as a VFX supervisor for Hallmark and Maravista. He is also the creator of two short films – they are called ‘Apetito', using Unreal Engine, and ‘1976’, using Unreal Engine and the MetaHuman Creator.

Packt Publishing - inne książki

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