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Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation Brian Rossney, Ciaran Kavanagh

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation Brian Rossney, Ciaran Kavanagh - okladka książki

Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation Brian Rossney, Ciaran Kavanagh - okladka książki

Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation Brian Rossney, Ciaran Kavanagh - audiobook MP3

Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation Brian Rossney, Ciaran Kavanagh - audiobook CD

Autorzy:
Brian Rossney, Ciaran Kavanagh
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
356
Dostępne formaty:
     PDF
     ePub
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.
This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

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O autorze książki

Brian Rossney is a Creative Director and VFX Supervisor at Rossney Pictures. With 22 years of experience working in the film and TV industry, Brian has specialized in post-production and digital visual effects. He has produced commercials and TV opening sequences using 3D animation tools and 3D nodal based compositing applications. With a thorough understanding of the VFX and 3D animation pipeline, and live-action film producing and directing, Brian has lectured at Dublin City University and Galway Film Centre, and had worked as a VFX supervisor for Hallmark and Maravista. He is also the creator of two short films – they are called ‘Apetito', using Unreal Engine, and ‘1976’, using Unreal Engine and the MetaHuman Creator.

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