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Unreal Engine 5 VFX Cookbook. Production-ready recipes for Niagara, Niagara Fluids, Chaos, and cinematic rendering Hussin Khan, Jonathan Winbush

Książka w języku angielskim angielski
Unreal Engine 5 VFX Cookbook. Production-ready recipes for Niagara, Niagara Fluids, Chaos, and cinematic rendering Hussin Khan, Jonathan Winbush - okladka książki

Unreal Engine 5 VFX Cookbook. Production-ready recipes for Niagara, Niagara Fluids, Chaos, and cinematic rendering Hussin Khan, Jonathan Winbush - okladka książki

Unreal Engine 5 VFX Cookbook. Production-ready recipes for Niagara, Niagara Fluids, Chaos, and cinematic rendering Hussin Khan, Jonathan Winbush - audiobook MP3

Unreal Engine 5 VFX Cookbook. Production-ready recipes for Niagara, Niagara Fluids, Chaos, and cinematic rendering Hussin Khan, Jonathan Winbush - audiobook CD

Autorzy:
Hussin Khan, Jonathan Winbush
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
388
Dostępne formaty:
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     ePub

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Real-time VFX is now a common part of film, animation, and virtual production, but getting effects to behave well in a shot can be tricky. They need to be timed precisely, art-directed for the shot, and rendered without playback or first-frame issues. This cookbook is written for intermediate Unreal Engine users looking for production-ready techniques they can use with confidence.
You’ll start by building a simple cinematic workflow: reusable control parameters, reliable timing in the Sequencer, and practical checks in the Movie Render Queue so your effects don’t break on the first frame. From there, you’ll work through recipes for cinematic smoke, dust, rain, snow, lightning, and electrical effects before creating volumetric fog, fire, and explosions with Niagara Fluids. The final chapter introduces Chaos workflows for cinematic destruction, simulation caching, and cloth effects, helping you combine multiple systems into polished real-time shots.
Every recipe is designed for production use, with clear guidance, reusable setups, troubleshooting tips, and variations that you can adapt to different scenes. By the end, you’ll have a library of cinematic VFX workflows that can be reused and rendered reliably for animation, virtual production, and real-time filmmaking.
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O autorze książki

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

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