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Reimagining Characters with Unreal Engine MetaHuman Creator. Learn the complete MetaHuman production pipeline using Unreal Engine 5.7 - Second Edition Brian Rossney, John Kennedy

Książka w języku angielskim angielski
Reimagining Characters with Unreal Engine MetaHuman Creator. Learn the complete MetaHuman production pipeline using Unreal Engine 5.7 - Second Edition Brian Rossney, John Kennedy - okladka książki

Reimagining Characters with Unreal Engine MetaHuman Creator. Learn the complete MetaHuman production pipeline using Unreal Engine 5.7 - Second Edition Brian Rossney, John Kennedy - okladka książki

Reimagining Characters with Unreal Engine MetaHuman Creator. Learn the complete MetaHuman production pipeline using Unreal Engine 5.7 - Second Edition Brian Rossney, John Kennedy - audiobook MP3

Reimagining Characters with Unreal Engine MetaHuman Creator. Learn the complete MetaHuman production pipeline using Unreal Engine 5.7 - Second Edition Brian Rossney, John Kennedy - audiobook CD

Autorzy:
Brian Rossney, John Kennedy
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
394
Dostępne formaty:
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     ePub

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Do przechowalni

Learn how professional digital humans are created from concept to final cinematic render using Unreal Engine 5.7 and MetaHuman Creator. Creating a MetaHuman is only the beginning. The real challenge is turning that character into a believable digital performance.
Fully updated for Unreal Engine 5.7, where MetaHuman Creator is fully integrated into the editor, this second edition teaches the complete MetaHuman production pipeline, taking you from character creation and assembly through body animation, facial motion capture, clothing, cinematic sequencing, lighting, rendering, and advanced production workflows. New chapters cover Mesh to MetaHuman, Blender hair grooms, and professional tools that extend the MetaHuman pipeline beyond Unreal Engine.
Rather than focusing on individual features, this book follows the same structured workflow used throughout modern productions. Each chapter builds upon the previous one, helping you understand not only how to use the tools, but why they are used and how they fit together within a complete production pipeline.
Whether you're producing game cinematics, animated films, virtual productions, or interactive experiences, this book provides the practical knowledge needed to create production-ready digital humans using the latest MetaHuman workflows.

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O autorze książki

Brian Rossney is a Creative Director and VFX Supervisor at Rossney Pictures. With 22 years of experience working in the film and TV industry, Brian has specialized in post-production and digital visual effects. He has produced commercials and TV opening sequences using 3D animation tools and 3D nodal based compositing applications. With a thorough understanding of the VFX and 3D animation pipeline, and live-action film producing and directing, Brian has lectured at Dublin City University and Galway Film Centre, and had worked as a VFX supervisor for Hallmark and Maravista. He is also the creator of two short films – they are called ‘Apetito', using Unreal Engine, and ‘1976’, using Unreal Engine and the MetaHuman Creator.

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