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Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
Jos Dirksen
Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition Jos Dirksen - okladka książki

Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition Jos Dirksen - okladka książki

Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition Jos Dirksen - audiobook MP3

Learn Three.js. Programming 3D animations and visualizations for the web with HTML5 and WebGL - Third Edition Jos Dirksen - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
528
Dostępne formaty:
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     ePub
     Mobi

Ebook (29,90 zł najniższa cena z 30 dni)

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Do przechowalni

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.

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O autorze książki

Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.
Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.

Jos Dirksen - pozostałe książki

Packt Publishing - inne książki

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