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Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition Pavel Strakhov, Witold Wysota, Lorenz Haas

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition Pavel Strakhov, Witold Wysota, Lorenz Haas - okladka książki

Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition Pavel Strakhov, Witold Wysota, Lorenz Haas - okladka książki

Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition Pavel Strakhov, Witold Wysota, Lorenz Haas - audiobook MP3

Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition Pavel Strakhov, Witold Wysota, Lorenz Haas - audiobook CD

Autorzy:
Pavel Strakhov, Witold Wysota, Lorenz Haas
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
714
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     PDF
     ePub
     Mobi
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Do przechowalni

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.
The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.
Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.
Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.
By the end of this book, you will have developed the skillset to develop interesting games with Qt.

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O autorach książki

Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 when he joined QtForum.org and started answering questions about programming with Qt and shortly afterwards became part of the moderator group of the forum. In 2006, together with with the the moderator team, he established QtCentre.org which quickly became the largest community-driven support site devoted to Qt. For a number of years he conducted commercial, academic and public trainings, workshops, has given lectures on Qt, Qt Quick and related technologies. He is a certified Qt developer and was a member of Qt in Education Advisory Board with Nokia where he helped preparing materials for using Qt in educational activities.

Witold was also a technical reviewer of Foundations of Qt Development by Johan Thelin, a book about Qt4 and an author of a couple of articles on programming with Qt.



In real life Witold is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.







I would like to thank all people who have worked on Qt development over the years for creating such great programming framework which was the main force shaping my programming career.



I would also like to thank Lorenz for helping me with the book as well as Packt for magnitudes of patience towards me during the process of creating this book.
Lorenz Haas, a passionate programmer, started his Qt career with Qt 3. He immersed himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into his profession. Lorenz is now working as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector. Years ago, he started contributing to Qt Creator and Qt. He added a couple of refactoring options that you probably rely on regularly if you use Qt Creator. He is also the author of the Beautifier plugin.

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