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Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Autor:
Stephen Haney
Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition Stephen Haney - okladka książki

Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition Stephen Haney - okladka książki

Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition Stephen Haney - audiobook MP3

Swift 3 Game Development. Build iOS 10 Games with Swift 3.0 - Second Edition Stephen Haney - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
258
Dostępne formaty:
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     ePub
     Mobi

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107,10 zł

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Do przechowalni

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.

Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.

By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.

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O autorze książki

Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art forman amazing combination of visual, auditory, and psychological challengesrewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.

Packt Publishing - inne książki

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