×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Flash Multiplayer Virtual Worlds. Build immersive, full-featured interactive worlds for games, online communities, and more Makzan Makzan (Mak Seng Hin), Seng Hin Mak

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Flash Multiplayer Virtual Worlds. Build immersive, full-featured interactive worlds for games, online communities, and more Makzan Makzan (Mak Seng Hin), Seng Hin Mak - okladka książki

Flash Multiplayer Virtual Worlds. Build immersive, full-featured interactive worlds for games, online communities, and more Makzan Makzan (Mak Seng Hin), Seng Hin Mak - okladka książki

Flash Multiplayer Virtual Worlds. Build immersive, full-featured interactive worlds for games, online communities, and more Makzan Makzan (Mak Seng Hin), Seng Hin Mak - audiobook MP3

Flash Multiplayer Virtual Worlds. Build immersive, full-featured interactive worlds for games, online communities, and more Makzan Makzan (Mak Seng Hin), Seng Hin Mak - audiobook CD

Autorzy:
Makzan Makzan (Mak Seng Hin), Seng Hin Mak
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
412
Dostępne formaty:
     PDF
     ePub
     Mobi
Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic.

This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends.

The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game.

This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.

Wybrane bestsellery

O autorach książki

Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net.
Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
134,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.