Marcos Romero is the author of "Romero Blueprints" blog, which is one of the main references on the internet to learn Blueprints. Epic Games invited him to the Unreal Engine 4 closed Beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well known figure in the Unreal Community and for Epic Games he wrote the Official Blueprints Compendium and Blueprints Instructor Guide...
Marcos Romero - ebooki
Tytuły autora: Marcos Romero dostępne w księgarni Helion
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With Unreal Engine's Blueprint visual scripting system, you can create gameplay elements from within Unreal Editor using an intuitive interface. Blueprints Visual Scripting for Unreal Engine 5 is a comprehensive introduction for those who are new to Blueprints and will get you up to speed in no time.
- PDF + ePub pkt
Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition
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The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This book will help you create a fully functional game and the skills necessary to expand and develop an entertaining, memorable experience for players.
- PDF + ePub + Mobi pkt
Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints - Second Edition Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints - Second Edition
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