Jeremy Roland is a 3D Environment Artist who has worked for over 10 years in industries such as architecture, film, television, game design, and education. While studying at Virginia Commonwealth University, in both Computer Science and Communication Arts and Design with a focus in Kinetic Imagery, he began his career through an internship at the local ABC television station. Once the internship was over he moved on to the local NBC television station where he worked as a Production Assistant, a Motion Graphics Artist, and an Art Director for two years. Once he left NBC, he moved out to the Bay Area in California where he began working in Architecture as a 3D Consultant. While continuing his consulting work as well as doing some side work creating logos for websites, he became a Lab Technician at the Academy of Art University in San Francisco. Jeremy soon began teaching modeling, texturing, and lighting classes at the academy and is currently the Lab Supervisor as well as a Teacher for the Game Design Department at the academy. During his time at the academy he took off a few semesters to travel the world for eight months, as well as work for Golden Era Productions where he worked on films and other projects as both a 3D Artist and a Compositor. This contract job lasted about six months. On another semester off, Jeremy worked as a Visual Effects Supervisor on a music video for James Perry. While writing this book Jeremy was also juggling a full time job at the Academy of Art, a contract position as an Environment Artist at Rocket Ninja game company, and working as the Lead Technical Artist at a start up game company called Press Start. Throughout his career he has taken on many side projects, including writing this book.