×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier, Brett Bernier

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - okladka książki

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - okladka książki

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - audiobook MP3

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - audiobook CD

Autorzy:
Brett Joseph Bernier, Brett Bernier
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
294
Dostępne formaty:
     PDF
     ePub
     Mobi

Wybrane bestsellery

O autorze książki

Brett Bernier has been a creator since he could hold a LEGO brick and a gamer since he was old enough to hold a controller. After his father introduced him to First-Person Shooters, it didn't take long for him to want to create his own world. A lunch time discussion with Chris, his childhood friend and band mate, inspired him to take action and download Valve's Hammer 3.4 to create a Counter-Strike map. While looking for mapping tips online, he stumbled across a small, close-knit community of Half-Life mappers at The Whole Half-Life (TWHL). Brett, also known as Tetsu0, quickly honed his skills with the help of the community's tutorials and forums. When the Source SDK launched with Half-Life 2, he was hesitant to make the jump from GoldSource (Half-Life) to Source (Half-Life 2), but once made, he did not look back. He is currently employed as a Control System Technician at ETTER Engineering in Bristol, Connecticut, and is pursuing his Bachelor's Degree in Electronics Engineering Technology at the University of Hartford. He has been creating maps for the Half-Life game series since 2002.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.