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OpenGL Game Development By Example. Design and code your own 2D and 3D games efficiently using OpenGL and C++ Stephen Madsen, Robert Madsen

(ebook) (audiobook) (audiobook) Książka w języku angielskim
OpenGL Game Development By Example. Design and code your own 2D and 3D games efficiently using OpenGL and C++ Stephen Madsen, Robert Madsen - okladka książki

OpenGL Game Development By Example. Design and code your own 2D and 3D games efficiently using OpenGL and C++ Stephen Madsen, Robert Madsen - okladka książki

OpenGL Game Development By Example. Design and code your own 2D and 3D games efficiently using OpenGL and C++ Stephen Madsen, Robert Madsen - audiobook MP3

OpenGL Game Development By Example. Design and code your own 2D and 3D games efficiently using OpenGL and C++ Stephen Madsen, Robert Madsen - audiobook CD

Autorzy:
Stephen Madsen, Robert Madsen
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
340
Dostępne formaty:
     PDF
     ePub
     Mobi
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.
There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.

The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.

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O autorach książki

Stephen Madsen completed his degree in game development from Full Sail Real World Education in 2007, beginning his first job as a game programmer in 2008. He then joined SynapticSwitch, LLC as the lead software engineer in 2012. He has developed and published many titles on the mobile, console, and personal computer platforms with OpenGL being the foundational rendering technology for most of these platforms.
Robert Madsen is an accomplished game programmer, with dozens of published games to his credit. He started programming in 1979, and he has been a programmer for all of his professional life. He entered the game industry in 2004, and he founded SynapticSwitch, LLC in 2010. As studio director, he continues to code while also managing the broader needs of an independent game development studio.

Packt Publishing - inne książki

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