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Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO)

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okladka książki

Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okladka książki

Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - audiobook MP3

Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - audiobook CD

Autorzy:
Charles Bernardoff, Charles Bernardoff (EURO)
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
360
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     ePub
     Mobi

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O autorach książki

Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin. With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and     Xbox One projects as a freelance Unity 3D developer and game designer.
Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin. With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and     Xbox One projects as a freelance Unity 3D developer and game designer.

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