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Coding Roblox Games Made Easy. Create, publish, and monetize your games on Roblox with AI & analytics - Third Edition Zander Brumbaugh

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Coding Roblox Games Made Easy. Create, publish, and monetize your games on Roblox with AI & analytics - Third Edition Zander Brumbaugh - okladka książki

Coding Roblox Games Made Easy. Create, publish, and monetize your games on Roblox with AI & analytics - Third Edition Zander Brumbaugh - okladka książki

Coding Roblox Games Made Easy. Create, publish, and monetize your games on Roblox with AI & analytics - Third Edition Zander Brumbaugh - audiobook MP3

Coding Roblox Games Made Easy. Create, publish, and monetize your games on Roblox with AI & analytics - Third Edition Zander Brumbaugh - audiobook CD

Autor:
Zander Brumbaugh
Ocena:
Roblox isn't just popular, it's incredibly popular, featuring more than 150 million active users per day. Any experience imaginable can be created on Roblox.
Coding Roblox Games Made Easy, 3rd Edition, is the go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just over 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, and add customizations before finally publishing and monetizing them.
This edition covers the latest technologies in the space, including AI and Gamebeast’s analytics and LiveOps tools, to deepen your gameplay, speed up production, and boost your game's performance.
50 Cool Things to Do in Roblox is the perfect bonus chapter to end on, with helpful tips and information presented with examples to save your time when coding, animating, building avatars, earning Robux, and so much more.
Join Zander, a rockstar Roblox developer and programmer, on this game development journey and bring your ideas to life.

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O autorze książki

Zander Brumbaugh jest niezależnym programistą, menadżerem projektów i projektantem gier. Od kilku lat współpracuje z twórcą platformy Roblox. Stworzył kilka popularnych gier. Studiuje na Uniwersytecie Waszyngtońskim, a także w Szkole Informatyki i Inżynierii Paula G. Allena.

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