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Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition Gaston C. Hillar - okladka książki

Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition Gaston C. Hillar - okladka książki

Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition Gaston C. Hillar - audiobook MP3

Swift 3 Object-Oriented Programming. Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications - Second Edition Gaston C. Hillar - audiobook CD

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370
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Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.

This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices.

You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.

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O autorze książki

Gaston C. Hillar is Italian and has been working with computers since he was 8 years old. Gaston has a Bachelor's degree in computer science (graduated with honors) and an MBA. Currently, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures anywhere in the world. He was a senior contributing editor at Dr. Dobb's, and has written more than a hundred articles on software development topics. He has received the prestigious Intel Black Belt Software Developer award eight times. He has written many articles about Java for Oracle Java Magazine. Gaston was also a former Microsoft MVP in technical computing. He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.

Gaston C. Hillar - pozostałe książki

Packt Publishing - inne książki

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