×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

(ebook) (audiobook) (audiobook) Książka w języku 1
Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 Jie Feng, Peter Newton - okladka książki

Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 Jie Feng, Peter Newton - okladka książki

Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 Jie Feng, Peter Newton - audiobook MP3

Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 Jie Feng, Peter Newton - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
188
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook (29,90 zł najniższa cena z 30 dni)

109,00 zł (-10%)
98,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

(29,90 zł najniższa cena z 30 dni)

Przenieś na półkę

Do przechowalni

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart
navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

Wybrane bestsellery

O autorach książki

Jie Feng is originally from Jiaxing, China. He is currently a PhD candidate at Columbia University, specializing in machine learning and computer vision. He has conducted research on problems ranging from detecting and recognizing objects in images and retrieving similar images from large-scale databases to understanding human behavior in videos. Jie's work has been published at top international conferences, and he has been granted a U.S. patent. He is also a software designer and developer and has worked at Microsoft, Amazon, and Adobe. Jie is passionate about applying Artificial Intelligence to real-world problems. His project using Microsoft Kinect to analyze motion for fitness has won People's Choice Award at Innovative Health Tech NYC competition, 2013. Jie is currently working on a fashion discovery product named EyeStyle. Video games are the very thing that motivated him to study computer science. His favorite genre is action adventure. Titles including Resident Evil, Tomb Raider, and Uncharted inspire him in innovative thinking. This book is a unique experience for Jie to put his knowledge on Artificial Intelligence to game design and examine the potential of creating intelligent characters using Unreal Engine 4.
Peter L. Newton is a programmer who started on the game development scene when game modding was most relevant back in 2001. Since then, his skills have developed, allowing him to gain jobs as a game engine developer, and currently contracting with clients developing games and CG experiences.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
98,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint