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Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition Raymundo Barrera

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Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition Raymundo Barrera - okladka książki

Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition Raymundo Barrera - okladka książki

Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition Raymundo Barrera - audiobook MP3

Unity 2017 Game AI programming. Leverage the power of Artificial Intelligence to program smart entities for your games - Third Edition Raymundo Barrera - audiobook CD

Autor:
Raymundo Barrera
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
254
Dostępne formaty:
     PDF
     ePub
     Mobi
Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).

Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.



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O autorze książki

Raymundo Barrera is a software engineer, who has spent the better part of the decade working on various serious, entertainment and educational projects in Unity. He has spoken at college campuses, and presented a talk at Unite 2017 in Austin, on app development in Unity. He is currently working in education tech as director of mobile engineering at a well-known education company. Free time outside of work is spent on a number of hobbies, including hiking, music, and cooking (primarily Mexican food).

Packt Publishing - inne książki

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