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Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d Nathan Burba

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d Nathan Burba - okladka książki

Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d Nathan Burba - okladka książki

Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d Nathan Burba - audiobook MP3

Cocos2d for iPhone 1 Game Development Cookbook. Over 100 recipes for iOS 2D game development using cocos2d Nathan Burba - audiobook CD

Autor:
Nathan Burba
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
446
Dostępne formaty:
     PDF
     ePub
     Mobi
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?

Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.

Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.

Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).

This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

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O autorze książki

Nathan Burba is a game developer, student, producer, and entrepreneur. He graduated from Ithaca College with a BA in Computer Science in 2008 and began working toward an MFA in Interactive Media at the University of Southern California School of Cinematic Arts in 2011. He founded Logical Extreme Studios LLC in 2011 and plans to release his first iOS game, Golden Age Baseball, in early 2012.

Packt Publishing - inne książki

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