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Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition Siddharth Shekar

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition Siddharth Shekar - okladka książki

Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition Siddharth Shekar - okladka książki

Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition Siddharth Shekar - audiobook MP3

Cocos2d Cross-Platform Game Development Cookbook - Second Edition. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition Siddharth Shekar - audiobook CD

Autor:
Siddharth Shekar
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
384
Dostępne formaty:
     PDF
     ePub
     Mobi
Ebook
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Cocos2d is the world’s leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.

The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You’ll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple’s latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.

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O autorze książki

Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.

Siddharth Shekar - pozostałe książki

Packt Publishing - inne książki

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