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Unreal Engine 5 VFX Cookbook. Production-ready Niagara recipes for cinematic VFX, destruction, and cloth Hussin Khan

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Unreal Engine 5 VFX Cookbook. Production-ready Niagara recipes for cinematic VFX, destruction, and cloth Hussin Khan - okladka książki

Unreal Engine 5 VFX Cookbook. Production-ready Niagara recipes for cinematic VFX, destruction, and cloth Hussin Khan - okladka książki

Unreal Engine 5 VFX Cookbook. Production-ready Niagara recipes for cinematic VFX, destruction, and cloth Hussin Khan - audiobook MP3

Unreal Engine 5 VFX Cookbook. Production-ready Niagara recipes for cinematic VFX, destruction, and cloth Hussin Khan - audiobook CD

Autor:
Hussin Khan
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Real-time VFX is now a common part of film, animation, and virtual production, but getting effects to behave well in a shot can be tricky. This cookbook is written for intermediate Unreal Engine users who already know the basics and want dependable, shot-ready Niagara effects.
You’ll start by setting up a simple cinematic workflow: reusable control parameters, reliable timing in Sequencer, and practical checks for Movie Render Queue so your effects don’t break on the first frame. From there, each chapter delivers focused recipes you can drop into real scenes: cinematic smoke (wisps, plumes, impact puffs, haze), dust (bursts, trails, motes, aftermath), rain and snow (hero and wide-shot setups, wind control, splashes, swirls), lightning and electrical hits, and wind-driven leaves for extra life in the frame.
The final chapter adds Chaos for cinematic work, covering controlled wall, road, and building destruction, plus Chaos Cloth for flags and curtains. Every recipe stays short, uses plain English, and includes small variations and troubleshooting tips so you can adapt the effect to different shots and looks.

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O autorze książki

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

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