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Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4

(ebook) (audiobook) (audiobook) Książka w języku 1
Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okladka książki

Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - okladka książki

Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - audiobook MP3

Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4 Rachel Cordone - audiobook CD

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Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.
You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.
By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.

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O autorze książki

Rachel Cordone is a game designer and programmer who has been working with the Unreal Engine since the 1990's. She has worked with various game and simulation companies since 2003 on everything from PC, console, mobile, to VR and AR projects. For the past decade, Rachel has offered remote contract programming services to training software development companies including Northrop Grumman and Parsons Brinkerhoff. On the side, she makes video games through her company, Stubborn Horse Studios. She also wrote the book Unreal Development Kit Game Programming with UnrealScript for Packt.

Packt Publishing - inne książki

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