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Sparrow iOS Game Framework Beginner's Guide. Create mobile games for iOS devices with the Sparrow iOS Game Framework Johannes Stein

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Sparrow iOS Game Framework Beginner's Guide. Create mobile games for iOS devices with the Sparrow iOS Game Framework Johannes Stein - okladka książki

Sparrow iOS Game Framework Beginner's Guide. Create mobile games for iOS devices with the Sparrow iOS Game Framework Johannes Stein - okladka książki

Sparrow iOS Game Framework Beginner's Guide. Create mobile games for iOS devices with the Sparrow iOS Game Framework Johannes Stein - audiobook MP3

Sparrow iOS Game Framework Beginner's Guide. Create mobile games for iOS devices with the Sparrow iOS Game Framework Johannes Stein - audiobook CD

Autor:
Johannes Stein
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
274
Dostępne formaty:
     PDF
     ePub
     Mobi
Ebook
125,10 zł 139,00 zł (-10%)
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An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience.
This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

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O autorze książki

Johannes Stein has gained experience using a variety of technologies, programming languages, and platforms. Since 2009, he has developed web applications ranging from one-week prototypes to full-scale enterprise products. In his spare time, he regularly contributes to open source projects and has a large open source code base of experiments, libraries, frameworks, templates, applications, and games. He has authored Sparrow Game Framework Beginners Guide and co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, both by Packt Publishing.

Packt Publishing - inne książki

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