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3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant workflow Paolo Acampora, Nils Zweiling

(ebook) (audiobook) (audiobook) Język publikacji: angielski
3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant workflow Paolo Acampora, Nils Zweiling - okladka książki

3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant workflow Paolo Acampora, Nils Zweiling - okladka książki

3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant workflow Paolo Acampora, Nils Zweiling - audiobook MP3

3D Game Development with Blender 5 and Unity 6. Create immersive 3D games in Blender and Unity using a real-time, elegant workflow Paolo Acampora, Nils Zweiling - audiobook CD

Autorzy:
Paolo Acampora, Nils Zweiling
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Bądź pierwszym, który oceni tę książkę
Stron:
306
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Combine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.
You’ll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you’re drafting scenes, creating worlds, or building assets for Unity, you’ll gain the technical skills to work smarter and faster.
By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.

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O autorze książki

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.

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