Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Gabor Szauer - ebooki
Tytuły autora: Gabor Szauer dostępne w księgarni Helion
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Video game characters have a fascinating history, evolving from simple 2D sprites to high-polygon 3D models. Take a look behind the curtain and learn how to build a 3D renderer, load character models, play animations and blend between them, and create large crowds of animated people with this comprehensive C++ game animation programming guide.
- PDF + ePub pkt
C++ Game Animation Programming. Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan - Second Edition C++ Game Animation Programming. Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan - Second Edition
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This book covers the three core components of a physics engine in great detail. By the end of the book, you will have implemented particle-based physics, rigid body physics and even soft body physics through cloth simulation. This cookbook aims to break the components of a physics engine down into bite-sized independent recipes.
- PDF + ePub + Mobi pkt
Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games
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