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Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Autor:
David Baron
Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition David Baron - okladka książki

Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition David Baron - okladka książki

Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition David Baron - audiobook MP3

Game Development Patterns with Unity 2021. Explore practical game development using software design patterns and best practices in Unity and C# - Second Edition David Baron - audiobook CD

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Stron:
246
Dostępne formaty:
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Do przechowalni

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.


Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.

As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

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O autorze książki

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.

Packt Publishing - inne książki

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