ODBIERZ TWÓJ BONUS :: »

Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Akihiro Matsuura

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Akihiro Matsuura - okladka książki

Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Akihiro Matsuura - okladka książki

Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Akihiro Matsuura - audiobook MP3

Cocos2d-x cookbook. Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Akihiro Matsuura - audiobook CD

Autor:
Akihiro Matsuura
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
254
Dostępne formaty:
     PDF
     ePub
     Mobi
Ebook
125,10 zł 139,00 zł (-10%)
0,00 zł najniższa cena z 30 dni

Dodaj do koszyka Dostępny natychmiast po opłaceniu zakupu lub Kup na prezent Kup 1-kliknięciem

Przenieś na półkę

Do przechowalni

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.
You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support.
Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system.
Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.

Wybrane bestsellery

O autorze książki

Akihiro Matsuura has five years of experience as a Cocos2d-x developer. He founded his own company called Syuhari, Inc. five years ago. He has more than 20 years of experience as a programmer. He has written three technical books in Japanese. He also authored Cocos2d-x Recipe Book, Shuwa System Co., Ltd , the first Cocos2d-x book in Japan, iPhone SDK Recipe Book , Shuwa System Co., Ltd, and Cocos2d-x Guide Book, Mynavi Corporation. 7 years ago, iPhone3G was released in Japan. This was when he began to develop its software and ended up developing a lot of applications for iPhone. First, he developed them using Cocos2d for iPhone; however, he had to port to Android. So, he decided to use Cocos2d-x to develop cross-platform applications. At that time, Cocos2d-x was at version 1.0. Since then, he has developed a lot of applications using Cocos2d-x.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę
Dodano produkt na półkę
Usunięto produkt z półki
Przeniesiono produkt do archiwum
Przeniesiono produkt do biblioteki
Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint