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Mastering Adobe Animate 2023. A comprehensive guide to designing modern, animated, and interactive content using Animate - Third Edition Joseph Labrecque

(ebook) (audiobook) (audiobook) Książka w języku 1
Mastering Adobe Animate 2023. A comprehensive guide to designing modern, animated, and interactive content using Animate - Third Edition Joseph Labrecque - okladka książki

Mastering Adobe Animate 2023. A comprehensive guide to designing modern, animated, and interactive content using Animate - Third Edition Joseph Labrecque - okladka książki

Mastering Adobe Animate 2023. A comprehensive guide to designing modern, animated, and interactive content using Animate - Third Edition Joseph Labrecque - audiobook MP3

Mastering Adobe Animate 2023. A comprehensive guide to designing modern, animated, and interactive content using Animate - Third Edition Joseph Labrecque - audiobook CD

Autor:
Joseph Labrecque
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
438
Dostępne formaty:
     PDF
     ePub
Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations.
In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements.
By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.

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O autorze książki

Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication, and Information as an instructor of technology for the Department of Advertising, Public Relations, and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles and concepts. Before joining the faculty at CU Boulder, he was associated with the University of Denver as adjunct faculty.

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