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Blender 5 Best Practices. Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges, Paul Caggegi

Książka w języku angielskim angielski
Blender 5 Best Practices. Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges, Paul Caggegi - okladka książki

Blender 5 Best Practices. Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges, Paul Caggegi - okladka książki

Blender 5 Best Practices. Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges, Paul Caggegi - audiobook MP3

Blender 5 Best Practices. Optimize workflows and master advanced techniques for modeling, animation, and procedural assets Michael Bridges, Paul Caggegi - audiobook CD

Autorzy:
Michael Bridges, Paul Caggegi
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
524
Dostępne formaty:
     PDF
     ePub

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Do przechowalni

Blender 5 gives 3D artists, animators, and game developers a deep toolset for modeling, texturing, materials, and procedural work, with capabilities that rival traditional industry-standard software. This book takes a hands-on approach to mastering Blender 5, focused on practical techniques that improve workflow and boost efficiency.
Packed with step-by-step explanations and real-world examples, this guide begins with the new features and tools in Blender 5. You'll build flexible models with non-destructive techniques, refine assets with UV mapping and PBR texturing, and add fine detail with high-performance sculpting. From there, you'll work through professional lighting setups, build sophisticated materials with Blender's shader node system, integrate visual effects through motion tracking, and create compelling animations. Later chapters cover cloth, fluid, and rigid body simulations alongside procedural modeling with Geometry Nodes.
By the end, you'll know how to organize projects, export assets for game engines and 3D printing, and automate workflows with Python scripting, ready to take on any 3D project with confidence.

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O autorze książki

Michael Bridges is a 3D generalist with over 15 years of experience, starting with SolidWorks in 2009, then moving to 3DS Max and Maya before specializing in Blender from 2014. He has developed and shared his knowledge through courses on Udemy and his educational site, Canopy Games. Michael is also a YouTube content creator, though his primary focus remains on course development. A self-confessed technology enthusiast, he enjoys helping people unlock the full potential of their devices, simplifying complex concepts with accessible language. His passion for technology is matched by his love of teaching, making advanced topics approachable for learners of all levels.

Packt Publishing - inne książki

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