<Viewport3D xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
		<!--definicja kamery-->
		<Viewport3D.Camera>
			<PerspectiveCamera Position="-0.5, 0, 5"/>
		</Viewport3D.Camera>
		<ModelVisual3D>
			<!--definicja światła-->
			<ModelVisual3D.Content>
				<DirectionalLight Color="Red" Direction="0,0,-1"/>
			</ModelVisual3D.Content>
		</ModelVisual3D>
		<!-- definicja przycisku w przestrzeni 3D-->
		<Viewport2DVisual3D>
			<Viewport2DVisual3D.Transform>
				<RotateTransform3D>
					<RotateTransform3D.Rotation>
						<AxisAngleRotation3D Angle="20" Axis="0, 1, 1" />
					</RotateTransform3D.Rotation>
				</RotateTransform3D>
			</Viewport2DVisual3D.Transform>
			<!--definicja geometrii-->
			<Viewport2DVisual3D.Geometry>
				<MeshGeometry3D Positions="-2,1,0 -1,-1,-3 1,-1,0 1,1,-3"
                            TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
			</Viewport2DVisual3D.Geometry>
			<!--definicja materiału-->
			<Viewport2DVisual3D.Material>
				<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
			</Viewport2DVisual3D.Material>
			<!--przycisk-->
			<ListBox >
				<ListBoxItem>Elemnent ListBox 1</ListBoxItem>
				<ListBoxItem>Elemnent ListBox 2</ListBoxItem>
				<ListBoxItem>Elemnent ListBox 3</ListBoxItem>
				<ListBoxItem>Elemnent ListBox 4</ListBoxItem>
				<ListBoxItem>Elemnent ListBox 5</ListBoxItem>
			</ListBox>
		</Viewport2DVisual3D>
	</Viewport3D>