// enum Level {
//   Low = 1, 
//   Medium = 2, 
//   High = 3   
// }
  
// let level = Level.Low; 
// console.log(level);
// level = Level.High
// console.log(level);

// level = 10;

enum Level {
  Low = "L", 
  Medium = "M", 
  High = "H" 
}
let level = Level.Low; 
console.log(level);
level = Level.High
console.log(level);
 
level = "VH";
level = "M"
