/*

File: Texture2D.m
Abstract: Creates OpenGL 2D textures from images or text.

Version: 1.7

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*/

#import <OpenGLES/ES1/glext.h>

#import "Texture2D.h"


//CONSTANTS:

#define kMaxTextureSize	 1024

//CLASS IMPLEMENTATIONS:

@implementation Texture2D

@synthesize contentSize=_size, pixelFormat=_format, pixelsWide=_width, pixelsHigh=_height, name=_name, maxS=_maxS, maxT=_maxT;


//------------------------------------------------------------------------------
// BEGIN CHANGES - From here to END CHANGES are not part of the original 
//				   Apple sample code, modification made as allowed by license
//				   JDL - August 1, 2008 JDL
// 
// This code is necessary if this class is being used in a program that has
// drawing done both with and without textures. This code needs tog get called
// once before any texture is drawn, but if you attempt to draw without a 
// texture after these have been called and before any drawing with a texture
// happens, it crashes.
//------------------------------------------------------------------------------
+ (void) initialize {
	
	// These calls need to get called once for the class to work, but if they are called before OpenGL knows about any textures, it crashes, 
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	
}
//------------------------------------------------------------------------------
// END CHANGES
//------------------------------------------------------------------------------
- (id) initWithData:(const void*)data pixelFormat:(Texture2DPixelFormat)pixelFormat pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height contentSize:(CGSize)size
{
	GLint					saveName;
	if((self = [super init])) {
		glGenTextures(1, &_name);
		
		glGetIntegerv(GL_TEXTURE_BINDING_2D, &saveName);
		glBindTexture(GL_TEXTURE_2D, _name);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
		switch(pixelFormat) {
			
			case kTexture2DPixelFormat_RGBA8888:
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
				break;
			case kTexture2DPixelFormat_RGB565:
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
				break;
			case kTexture2DPixelFormat_A8:
				glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
				break;
			default:
				[NSException raise:NSInternalInconsistencyException format:@""];
			
		}
		glBindTexture(GL_TEXTURE_2D, saveName);
	
		_size = size;
		_width = width;
		_height = height;
		_format = pixelFormat;
		_maxS = size.width / (float)width;
		_maxT = size.height / (float)height;
	}					
	return self;
}

- (void) dealloc
{
	if(_name)
	 glDeleteTextures(1, &_name);
	
	[super dealloc];
}

- (NSString*) description
{
	return [NSString stringWithFormat:@"<%@ = %08X | Name = %i | Dimensions = %ix%i | Coordinates = (%.2f, %.2f)>", [self class], self, _name, _width, _height, _maxS, _maxT];
}

@end

@implementation Texture2D (Image)
	
- (id) initWithImage:(UIImage *)uiImage
{
	NSUInteger				width,
							height,
							i;
	CGContextRef			context = nil;
	void*					data = nil;;
	CGColorSpaceRef			colorSpace;
	void*					tempData;
	unsigned int*			inPixel32;
	unsigned short*			outPixel16;
	BOOL					hasAlpha;
	CGImageAlphaInfo		info;
	CGAffineTransform		transform;
	CGSize					imageSize;
	Texture2DPixelFormat    pixelFormat;
	CGImageRef				image;
	UIImageOrientation		orientation;
	BOOL					sizeToFit = NO;
	
	
	image = [uiImage CGImage];
	orientation = [uiImage imageOrientation]; 
	
	if(image == NULL) {
		[self release];
		NSLog(@"Image is Null");
		return nil;
	}
	

	info = CGImageGetAlphaInfo(image);
	hasAlpha = ((info == kCGImageAlphaPremultipliedLast) || (info == kCGImageAlphaPremultipliedFirst) || (info == kCGImageAlphaLast) || (info == kCGImageAlphaFirst) ? YES : NO);
	if(CGImageGetColorSpace(image)) {
		if(hasAlpha)
			pixelFormat = kTexture2DPixelFormat_RGBA8888;
		else
			pixelFormat = kTexture2DPixelFormat_RGB565;
	} else  //NOTE: No colorspace means a mask image
		pixelFormat = kTexture2DPixelFormat_A8;
	
	
	imageSize = CGSizeMake(CGImageGetWidth(image), CGImageGetHeight(image));
	transform = CGAffineTransformIdentity;

	width = imageSize.width;
	
	if((width != 1) && (width & (width - 1))) {
		i = 1;
		while((sizeToFit ? 2 * i : i) < width)
			i *= 2;
		width = i;
	}
	height = imageSize.height;
	if((height != 1) && (height & (height - 1))) {
		i = 1;
		while((sizeToFit ? 2 * i : i) < height)
			i *= 2;
		height = i;
	}
	while((width > kMaxTextureSize) || (height > kMaxTextureSize)) {
		width /= 2;
		height /= 2;
		transform = CGAffineTransformScale(transform, 0.5, 0.5);
		imageSize.width *= 0.5;
		imageSize.height *= 0.5;
	}
	
	switch(pixelFormat) {		
		case kTexture2DPixelFormat_RGBA8888:
			colorSpace = CGColorSpaceCreateDeviceRGB();
			data = malloc(height * width * 4);
			context = CGBitmapContextCreate(data, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
			CGColorSpaceRelease(colorSpace);
			break;
		case kTexture2DPixelFormat_RGB565:
			colorSpace = CGColorSpaceCreateDeviceRGB();
			data = malloc(height * width * 4);
			context = CGBitmapContextCreate(data, width, height, 8, 4 * width, colorSpace, kCGImageAlphaNoneSkipLast | kCGBitmapByteOrder32Big);
			CGColorSpaceRelease(colorSpace);
			break;
			
		case kTexture2DPixelFormat_A8:
			data = malloc(height * width);
			context = CGBitmapContextCreate(data, width, height, 8, width, NULL, kCGImageAlphaOnly);
			break;				
		default:
			[NSException raise:NSInternalInconsistencyException format:@"Invalid pixel format"];
	}
 

	CGContextClearRect(context, CGRectMake(0, 0, width, height));
	CGContextTranslateCTM(context, 0, height - imageSize.height);
	
	if(!CGAffineTransformIsIdentity(transform))
		CGContextConcatCTM(context, transform);
	CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image);
	//Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
	if(pixelFormat == kTexture2DPixelFormat_RGB565) {
		tempData = malloc(height * width * 2);
		inPixel32 = (unsigned int*)data;
		outPixel16 = (unsigned short*)tempData;
		for(i = 0; i < width * height; ++i, ++inPixel32)
			*outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 3) << 11) | ((((*inPixel32 >> 8) & 0xFF) >> 2) << 5) | ((((*inPixel32 >> 16) & 0xFF) >> 3) << 0);
		free(data);
		data = tempData;
		
	}
	self = [self initWithData:data pixelFormat:pixelFormat pixelsWide:width pixelsHigh:height contentSize:imageSize];
	
	CGContextRelease(context);
	free(data);
	
	return self;
}

@end

@implementation Texture2D (Text)

- (id) initWithString:(NSString*)string dimensions:(CGSize)dimensions alignment:(UITextAlignment)alignment fontName:(NSString*)name fontSize:(CGFloat)size
{
	NSUInteger				width,
							height,
							i;
	CGContextRef			context;
	void*					data;
	CGColorSpaceRef			colorSpace;
	UIFont *				font;
	
	font = [UIFont fontWithName:name size:size];
	
	width = dimensions.width;
	if((width != 1) && (width & (width - 1))) {
		i = 1;
		while(i < width)
		i *= 2;
		width = i;
	}
	height = dimensions.height;
	if((height != 1) && (height & (height - 1))) {
		i = 1;
		while(i < height)
		i *= 2;
		height = i;
	}
	
	colorSpace = CGColorSpaceCreateDeviceGray();
	data = calloc(height, width);
	context = CGBitmapContextCreate(data, width, height, 8, width, colorSpace, kCGImageAlphaNone);
	CGColorSpaceRelease(colorSpace);
	
	
	CGContextSetGrayFillColor(context, 1.0, 1.0);
	CGContextTranslateCTM(context, 0.0, height);
	CGContextScaleCTM(context, 1.0, -1.0); //NOTE: NSString draws in UIKit referential i.e. renders upside-down compared to CGBitmapContext referential
	UIGraphicsPushContext(context);
		[string drawInRect:CGRectMake(0, 0, dimensions.width, dimensions.height) withFont:font lineBreakMode:UILineBreakModeWordWrap alignment:alignment];
	UIGraphicsPopContext();
	
	self = [self initWithData:data pixelFormat:kTexture2DPixelFormat_A8 pixelsWide:width pixelsHigh:height contentSize:dimensions];
	
	CGContextRelease(context);
	free(data);
	
	return self;
}

@end

@implementation Texture2D (Drawing)



- (void) drawAtPoint:(CGPoint)point 
{
	GLfloat		coordinates[] = { 0,	_maxT,
								_maxS,	_maxT,
								0,		0,
								_maxS,	0 };
	GLfloat		width = (GLfloat)_width * _maxS,
				height = (GLfloat)_height * _maxT;
	GLfloat		vertices[] = {	-width / 2 + point.x,	-height / 2 + point.y,	0.0,
								width / 2 + point.x,	-height / 2 + point.y,	0.0,
								-width / 2 + point.x,	height / 2 + point.y,	0.0,
								width / 2 + point.x,	height / 2 + point.y,	0.0 };
	
	glBindTexture(GL_TEXTURE_2D, _name);
	glVertexPointer(3, GL_FLOAT, 0, vertices);
	glTexCoordPointer(2, GL_FLOAT, 0, coordinates);
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}


- (void) drawInRect:(CGRect)rect
{
	GLfloat	 coordinates[] = {  0,		_maxT,
								_maxS,	_maxT,
								0,		0,
								_maxS,	0  };
	GLfloat	vertices[] = {	rect.origin.x,							rect.origin.y,							0.0,
							rect.origin.x + rect.size.width,		rect.origin.y,							0.0,
							rect.origin.x,							rect.origin.y + rect.size.height,		0.0,
							rect.origin.x + rect.size.width,		rect.origin.y + rect.size.height,		0.0 };
	
	glBindTexture(GL_TEXTURE_2D, _name);
	glVertexPointer(3, GL_FLOAT, 0, vertices);
	glTexCoordPointer(2, GL_FLOAT, 0, coordinates);
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}

@end
