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java.lang.Objectjavax.microedition.lcdui.game.Layer
javax.microedition.lcdui.game.Sprite
pakiet_gra_platformowa.ObiektRuchomy
pakiet_gra_platformowa.Potworek
public class Potworek
| Field Summary |
|---|
| Fields inherited from class javax.microedition.lcdui.game.Sprite |
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TRANS_MIRROR, TRANS_MIRROR_ROT180, TRANS_MIRROR_ROT270, TRANS_MIRROR_ROT90, TRANS_NONE, TRANS_ROT180, TRANS_ROT270, TRANS_ROT90 |
| Constructor Summary | |
|---|---|
Potworek(javax.microedition.lcdui.Image _obraz,
int _nr_planszy_x,
int _nr_planszy_y,
javax.microedition.lcdui.game.TiledLayer _tekstura,
int _xend,
boolean _kierunek,
Plotno _plotno)
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| Method Summary | |
|---|---|
int |
getXend()
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int |
getXstart()
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void |
laduj()
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boolean |
mozeStrzelac()
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void |
ruch(Pociski pociski)
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void |
setPosition(int x,
int y)
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void |
strzel()
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| Methods inherited from class pakiet_gra_platformowa.ObiektRuchomy |
|---|
getKierunek, getNrPlanszyX, getNrPlanszyY, podskocz, przesunDol, przesunGora, przesunLewo, przesunPrawo, setKierunek, spadek |
| Methods inherited from class javax.microedition.lcdui.game.Sprite |
|---|
collidesWith, collidesWith, collidesWith, defineCollisionRectangle, defineReferencePixel, getFrame, getFrameSequenceLength, getRawFrameCount, getRefPixelX, getRefPixelY, nextFrame, paint, prevFrame, setFrame, setFrameSequence, setImage, setRefPixelPosition, setTransform |
| Methods inherited from class javax.microedition.lcdui.game.Layer |
|---|
getHeight, getWidth, getX, getY, isVisible, move, setVisible |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Potworek(javax.microedition.lcdui.Image _obraz,
int _nr_planszy_x,
int _nr_planszy_y,
javax.microedition.lcdui.game.TiledLayer _tekstura,
int _xend,
boolean _kierunek,
Plotno _plotno)
| Method Detail |
|---|
public void setPosition(int x,
int y)
setPosition in class javax.microedition.lcdui.game.Layerpublic int getXstart()
public int getXend()
public void ruch(Pociski pociski)
public void strzel()
strzel in interface WarunkiStrzelaniapublic void laduj()
laduj in interface WarunkiStrzelaniapublic boolean mozeStrzelac()
mozeStrzelac in interface WarunkiStrzelania
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