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Algorithm Development Kit 1.0 |
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public interface IGameMove
A valid move in the GameTree.
| Method Summary | |
|---|---|
boolean |
execute(IGameState state)
Execute the move on the game state. |
boolean |
isValid(IGameState state)
Determine if move is valid in the game state. |
boolean |
undo(IGameState state)
Undo the move on the game state. |
| Method Detail |
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boolean execute(IGameState state)
state - game tree state to be updated by this moveboolean undo(IGameState state)
state - game tree state to be undone one moveboolean isValid(IGameState state)
state - game tree state to be inspected by move
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